Li, Guo-ShiTricoche, XavierHansen, CharlesBeatriz Sousa Santos and Thomas Ertl and Ken Joy2014-01-312014-01-3120063-905673-31-21727-5296https://doi.org/10.2312/VisSym/EuroVis06/029-034The paper presents an efficient and accurate implementation of Unsteady Flow LIC (UFLIC) on the Graphics Processing Unit (GPU). We obtain the same, high quality texture representation of unsteady two-dimensional flows as the original, time-consuming method but leverage the features of today s commodity hardware to achieve interactive frame rates. Despite a remarkable number of recent contributions in the field of texture-based visualization of time-dependent vector fields, the present paper is the first to provide a faithful implementation of that prominent technique fully supported by the graphics pipeline.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Pictures/Image GenerationGPUFLIC: Interactive and Accurate Dense Visualization of Unsteady Flows