Marrs, AdamWatson, BenjaminHealey, Christopher G.Adrien Peytavie and Carles Bosch2017-04-222017-04-2220171017-4656https://doi.org/10.2312/egsh.20171004https://diglib.eg.org:443/handle/10.2312/egsh20171004Existing graphics hardware parallelizes view generation poorly, placing many multi-view effects - such as soft shadows, defocus blur, and reflections - out of reach for real-time applications. We present emerging solutions that address this problem using a high density point set tailored per frame to the current multi-view configuration, coupled with relatively simple reconstruction kernels. Points are a more flexible rendering primitive, which we leverage to render many high resolution views in parallel. Preliminary results show our approach accelerates point generation and the rendering of multi-view soft shadows up to 9x.Real-Time View Independent Rasterization for Multi-View Rendering10.2312/egsh.2017100417-20