Kang, ByungkwonJang, YoojinIhm, InsungDimitris Metaxas and Jovan Popovic2014-01-292014-01-292007978-3-905673-44-91727-5288https://doi.org/10.2312/SCA/SCA07/199-208Chemical phenomena abound in the real world, and often comprise indispensable elements of visual effects that are routinely created in the film industry. In this paper, we present a hybrid technique for simulating chemically reactive fluids, based on the theory of chemical kinetics. Our method makes synergistic use of both Eulerian grid-based methods and Lagrangian particle methods to simulate real and hypothetical chemical mechanisms effectively and efficiently. We demonstrate that by modeling chemical reactions using a particle system, an established, physically based fluid system can be extended easily to generate a wide range of chemical phenomena, ranging from catalysis and erosion to fire and explosions, with only a small additional cost.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Animation; I.6.8 [Simulation and Modeling]: Type of Simulation AnimationAnimation of Chemically Reactive Fluids Using a Hybrid Simulation Method