Gangnet, MichelPerny, DidierCoueignoux, PhilippeD.S. Greenaway and E.A. Warman2015-09-292015-09-2919821017-4656https://doi.org/10.2312/eg.19821004Perspective mapping of planar textures is discussed along two directions. First we study the perspective mapping of a plane onto another plane. We show that the point to point computation involved can be broken down to a simple 2-D homology compounded with two 2-D rotations. Such a result is useful to speed up texture mapping. Second we study how to render texture mapping most accurate according to digital signal theory. We define a new methodology for filtering using the inverse of the perspective mapping at each pixel. Extensions can be made to a large class of patches and surface transforms.PERSPECTIVE MAPPING OF PLANAR TEXTURIS10.2312/eg.19821004