parashar, shaifaliBartoli, AdrienCignoni, Paolo and Miguel, Eder2019-05-052019-05-0520191017-4656https://doi.org/10.2312/egs.20191007https://diglib.eg.org:443/handle/10.2312/egs20191007Numerous video post-processing techniques can add or remove objects to the observed scene in the video. Most of these techniques rely on 2D image points to perform the desired changes. Structure-from-Motion (SfM) has allowed the use of 3D points, however only for the objects that remain rigid in the scene. We propose to use both 2D image points and 3D points to modify the scene's deformable objects using Non-Rigid Structure-from-Motion (NRSfM). We rely on a recent effective NRSfM solution to develop a complete pipeline including manual 3D editing of an image and automatic 3D transfer of the edits. We perform object manipulation tasks such as retexturing a real deforming object.Computing methodologiesReconstructionTexturingMixed / augmented reality3DVFX: 3D Video Editing using Non-Rigid Structure-from-Motion10.2312/egs.2019100729-32