McAllister, David K.Lastra, AnselmoHeidrich, WolfgangThomas Ertl and Wolfgang Heidrich and Michael Doggett2013-10-282013-10-2820021-58113-580-11727-3471https://doi.org/10.2312/EGGH/EGGH02/079-088We propose texture maps that contain at each texel all the parameters of a Lafortune representation BRDF as a compact, but quite general surface appearance representation. We describe a method for rendering such surfaces rapidly on current graphics hardware and demonstrate the method with real, measured surfaces and hand-painted surfaces. We also propose a method of rendering such spatial bi-directional reflectance distribution functions using prefiltered environment maps. Only one set of maps is required for rendering the different BRDFs stored at each texel over the surface.Categories and Subject DescriptorsI.3.7Three Dimensional Graphics and RealismEfficient Rendering of Spatial Bi-directional Reflectance Distribution Functions