Mao, ChenQin, Seng FengWright, David K.Peng, JunThomas Stahovich and Mario Costa Sousa2014-01-272014-01-2720063-905673-39-81812-3503https://doi.org/10.2312/SBM/SBM06/147-156This paper presents our user and usability studies for applying scenarios in user-centred design to develop a sketching interface for virtual human modelling and animation. In this approach, we utilise the User Centred System Design (UCSD) strategy and spiral lifecycles to ensure system usability and functionalities. A series of usability techniques were employed. After the initial conceptual design, a preliminary user study (including questionnaires and sketching observations) was undertaken to establish the formal interface design. Second, an informal user test was conducted on the first prototype: a sketch-based 3D stick figure animation interface . Finally, a formal user evaluation (including performance tests, sketching observations, and interviews) was carried out on the latest version: a sketch-based virtual human builder . During this iterative process, various paper-based and electronic-based sketching scenarios were created, which were acted-out by users to help designers evoke and verify design ideas, identify users needs, and test the prototype interfaces in real contexts. Benefiting from applying the UCSD strategy and scenario-based design to develop a natural and supportive sketching interface, our investigation can be a useful instantiation for the design of other sketching interfaces where these techniques have not been widely acknowledged and utilised in the past.Categories and Subject Descriptors (according to ACM CSS): H.5.2 [Information Interfaces and Presentation]: User centred design, Graphical user interfaces (GUI), Evaluation; I.3.7 [Computer Graphics]: Animation.Applying Scenarios in User-Centred Design to Develop a Sketching Interface for Human Modelling and Animation