Erdem, M. ErkutErdem, I. AykutAtalay, Volkan2015-11-122015-11-1220031017-4656https://doi.org/10.2312/egp.20031015In this study, we concentrate on the extraction of reflectance properties of a 3D rigid object from its 2D images and the other aim of this work is rendering the object in real-time with photorealistic quality in varying illumination conditions. The reflectance property of the object is decomposed in diffuse and specular components. While the diffuse components are stored in a global texture, the specularity of the object is represented by a single Bidirectional Reflectance Distribution Function (BRDF). In the rendering phase, these two components are combined to obtain the behavior of the real surface property of the object.Image-based Extraction of Material Reflectance Properties of a 3D Rigid Object