Spierling, UlrikeCoors, VolkerReinhard Klein and Pedro Santos2014-12-162014-12-162014978-3-905674-75-0https://doi.org/10.2312/gch.20141322The paper describes the ongoing project "SPIRIT", in particular the design of novel and entertaining forms of heritage communications through mobile augmented reality. The SPIRIT concept is based upon a strong storytelling metaphor. By using mobile devices (smartphones, tablets) as "magic equipment", users can meet the restless spirits of historical characters. Beyond the use of mobile technology as a guide, our system enables enjoyable experiences of interactive storytelling, involving users as players. We describe the overall technical augmented reality concept that integrates positioning and media delivery technologies and a framework for structuring interactive narrative experiences. Further, we show our first use scenario that has been developed in collaboration with a Cultural Heritage site, a reconstructed Roman fort and archaeological museum. It includes a first working demonstrator that illustrates issues to be solved as a foundation for defining future work.[Humancentered computing]Mixed / augmented realityInteraction design process and methodsUbiquitous and mobile computing. [Applied computing]Interactive learning environmentsComputer gamesSPIRIT - Entertaining Encounters with Ancient History