Amor, Heni BenWeber, MatthiasHeumer, GuidoJung, BernhardBernd Froehlich and Roland Blach and Robert van Liere2014-01-312014-01-312007978-3-905673-64-7https://doi.org/10.2312/PE/VE2007Short/045-046The goal of this work is to record human hand trajectories during goal-oriented reaching behaviors in immersive VR for later imitation by a virtual human. It is desirable that the used trajectory representation generalizes over different positions and orientations of the target object. To this end, this work investigates trajectory representations in two neurophysiologically inspired coordinate systems. Results show that natural looking movement can be preserved as real motion capture data is used as a basis for these calculations.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Animation I.3.7 [Computer Graphics]: Virtual RealityCoordinate System Transformations for Imitation of Goal-Directed Trajectories in Virtual Humans