Ebihara, KohtaMatsuoka, JoheiHattori, KiyohikoTheophilus TeoRyota Kondo2022-11-292022-11-292022978-3-03868-192-21727-530Xhttps://doi.org/10.2312/egve.20221305https://diglib.eg.org:443/handle/10.2312/egve20221305In this presentation, we propose a new tangible programming interface utilizing Virtual Reality technologies, aiming to improve upon existing methods. Existing tangible programming methods have three major areas which can be improved upon. Limited set of commands, shape and textures not being employed much, and requiring specialized equipment. With VR, all three can be improved, with extra benefits of remote access capabilities and more. We will in the future, perform a through proof of concept experiment, as well as implement multiplayer focused features, and features to visualize debug sequences.Attribution 4.0 International LicenseCCS Concepts: Applied computing -> Interactive learning environments; Human-centered computing -> User interface programmingApplied computingInteractive learning environmentsHuman centered computingUser interface programmingProgramming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles10.2312/egve.2022130537-382 pages