Krupke, DennisZhang, JianweiSteinicke, FrankBruder, Gerd and Yoshimoto, Shunsuke and Cobb, Sue2018-11-062018-11-062018978-3-03868-058-11727-530Xhttps://doi.org/10.2312/egve.20181334https://diglib.eg.org:443/handle/10.2312/egve20181334Current advances in mixed reality (MR) technology achieves both, making the sensations more immersive and plausible, but also increase the utilization of these technologies in robotics. Their low-cost and the low effort to integrate such a system in complex facilities makes them interesting for industrial application. We present an efficient implementation of ''virtual fixtures'' [BR92] and the evaluation in a task of three different difficulties. Finally, it is discussed if the method is successfully implemented without real physical barriers and if human performance is effected in teleoperation or teleprogramming of industrial robots.Humancentered computingVirtual realityComputer systems organizationExternal interfaces for roboticsVirtual Fixtures in VR - Perceptual Overlays for Assisted Teleoperation, Teleprogramming and Learning10.2312/egve.20181334195-201