Pérez-Cano, Francisco DanielSaad-Roomi-Alshihmani, S.Osuna-Pérez, María CatalinaObrero-Gaitán, EstebanJiménez-Delgado, Juan JoséParra-Cabrera, GemaArgudo, OscarIparraguirre, Olatz2025-05-262025-05-262025978-3-03868-284-4https://doi.org/10.2312/ceig.20251113https://diglib.eg.org/handle/10.2312/ceig20251113Virtual reality has emerged as an innovative and promising therapeutic tool in the field of rehabilitation. This work presents the design and development of a tool with three interactive games, in a virtual environment, aimed at patients with chronic pain of the cervical region. Virtual environments allow the execution of therapeutic movements in a safe environment. Thereby the patients focus on the gaming experience within a controlled, motivating and recreative environment. This immersion acts as a cognitive distractor that contributes to a decrease in the fear of movement known as kinesiophobia. Preliminary results about usability suggest that this tool can be useful for rehabilitation, improving the confidence of the patients in their movement and reducing the perception of pain.Attribution 4.0 International LicenseCCS Concepts: Applied computing → Life and medical sciences; Human-centered computing → Virtual reality; Computing methodologies → Simulation environmentsApplied computing → Life and medical sciencesHuman centered computing → Virtual realityComputing methodologies → Simulation environmentsVirtual reality for chronic neck pain management: a serious game design10.2312/ceig.202511134 pages