Poepsel, J.Hornung, C.2015-10-052015-10-0519891017-4656https://doi.org/10.2312/egtp.19891023Todays graphics standard for the rendering of scenes with illumination and reflection is defined by PHIGS+ . PEX is a proposal to integrate that functionality into the window environment of X. This paper first describes the lighting and shading models of PHIGS+/- PEX . Then a comparison of the different shading methods follows. At last, a new shading method, the Highlight Shading, is developed. The Highlight Shading combines both speed and image quality and therefore is an attractive alternative to existing shading algorithms.Highlight Shading: Lighting and Shading in a PHIGS+/PEX-Environment10.2312/egtp.19891023