Chen, JiazhouZhu, XindingEven, MelvinBasset, JeanBénard, PierreBarla, PascalChaine, RaphaëlleDeng, ZhigangKim, Min H.2023-10-092023-10-0920231467-8659https://doi.org/10.1111/cgf.14946https://diglib.eg.org:443/handle/10.1111/cgf14946In traditional 2D animation, sketches drawn at distant keyframes are used to design motion, yet it would be far too laborintensive to draw all the inbetween frames to fully visualize that motion. We propose a novel efficient interpolation algorithm that generates these intermediate frames in the artist's drawing style. Starting from a set of registered rough vector drawings, we first generate a large number of candidate strokes during a pre-process, and then, at each intermediate frame, we select the subset of those that appropriately conveys the underlying interpolated motion, interpolates the stroke distributions of the key drawings, and introduces a minimum amount of temporal artifacts. In addition, we propose quantitative error metrics to objectively evaluate different stroke selection strategies. We demonstrate the potential of our method on various animations and drawing styles, and show its superiority over competing raster- and vector-based methods.CCS Concepts: Computing methodologies -> Non-photorealistic rendering; AnimationComputing methodologiesNonphotorealistic renderingAnimationEfficient Interpolation of Rough Line Drawings10.1111/cgf.1494616 pages