Havran, VlastimilDamez, CyrilleMyszkowski, KarolSeidel, Hans-PeterPhilip Dutre and Frank Suykens and Per H. Christensen and Daniel Cohen-Or2014-01-272014-01-2720033-905673-03-71727-3463https://doi.org/10.2312/EGWR/EGWR03/106-117Producing high quality animations featuring rich object appearance and compelling lighting effects is very time consuming using traditional frame-by-frame rendering systems. In this paper we present a rendering architecture for computing multiple frames at once by exploiting the coherencebetween image samples in the temporal domain. For each sample representing a given point in the scene we update its view-dependent components for each frame and add its contribution to pixels identified through the compensation of camera and object motion. This leads naturally to a high quality motion blur and significantly reduces the cost of illumination computations. The required visibility information is provided using a custom ray tracing acceleration data structure for multiple frames simultaneously. We demonstrate that precise and costly global illumination techniques such as bidirectional path tracing become affordable in this rendering architecture.An Efficient Spatio-Temporal Architecture for Animation Rendering