Sung, Kelvin2015-10-052015-10-0519911017-4656https://doi.org/10.2312/egtp.19911005A spatial traversal algorithm for ray tracing that combines the memory efficiency of an octree and the traversal speed of a uniform voxel space is described. A new octree representation is proposed and an implementation of the algorithm based on that representation is presented. Performance of the implementation and other spatial structure traversal algorithms are examined.A DDA Octree Traversal Algorithm for Ray Tracing10.2312/egtp.19911005