Agus, MarcoGobbetti, EnricoMarton, FabioPintore, GiovanniVázquez, Pere-PauAdrien Bousseau and Diego Gutierrez2017-04-222017-04-2220171017-4656https://doi.org/10.2312/egt.20171032https://diglib.eg.org:443/handle/10.2312/egt20171032The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.Mobile Graphics10.2312/egt.20171032