Lasram, AnassLefebvre, SylvainDamez, CyrilleP. Cignoni and T. Ertl2015-02-282015-02-2820121467-8659https://doi.org/10.1111/j.1467-8659.2012.03020.xProcedural textures usually require spending time testing parameters to realize the diversity of appearances. This paper introduces the idea of a procedural texture preview: A single static image summarizing in a limited pixel space the appearances produced by a given procedure. Unlike grids of thumbnails our previews present a continuous image of appearances, analog to a map. The main challenge is to ensure that most appearances are visible, are allocated a similar pixel area, and are ordered in a smooth manner throughout the preview. To reach this goal, we introduce a new layout algorithm accounting simultaneously for these criteria. After computing a layout of appearances, we rely on by-example texture synthesis to produce the final preview. We demonstrate our approach on a database of production-level procedural textures.Procedural Texture Preview10.1111/j.1467-8659.2012.03020.x