Pla-Castells, MartaGarcía-Fernández, IgnacioGamón, Miguel A.Martínez-Durá, RafaelCarlos Andujar and Javier Lluch2014-01-272014-01-272009978-3-905673-72-2https://doi.org/10.2312/LocalChapterEvents/CEIG/CEIG09/235-238Virtual Reality simulators of heavy machinery are often used for training purposes. However, the complexity of terrain as a dynamical system makes the simulation of earthmoving machinery an specially challenging problem. In this paper, the architecture of an excavator simulator is described, together with the different models used to describe the behavior of the systems involved. Special attention is paid to soil dynamics and to the interaction models, including soil-wheel interaction and soil-tool interaction. The different models used are physically-based, in order to guarantee a realistic simulation and an appropriate force feedback.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Animation, Virtual Reality. I.3.8 [Computer Graphics]: ApplicationsInteractive Earthmoving Simulation in Real-time