Clasen, MalteHege, Hans-ChristianBeatriz Sousa Santos and Thomas Ertl and Ken Joy2014-01-312014-01-3120063-905673-31-21727-5296https://doi.org/10.2312/VisSym/EuroVis06/091-098We describe a terrain rendering algorithm for spherical terrains based on clipmaps. It leverages the high geometry throughput of current GPU to render large static triangle sets. The vertices are displaced by a height map texture. Our main contribution is mapping of texture coordinates to calculate the height map sample position based on the static vertex offset and the variable view position.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism I.3.5 [Computer Graphics]: Computational Geometry and Object ModelingTerrain Rendering using Spherical Clipmaps