Magnenat-Thalmann, NadiaPapagiannakis, GeorgeEgges, ArjanLyard, EtienneNadia Magnenat-Thalmann and Katja Bühler2015-07-192015-07-192006https://doi.org/10.2312/egt.20061065Virtual Worlds [MK94] and their concept of cyber-real space interplay invoke such interactive digital narratives that promote new patterns of understanding. However, the "narrative" and "interactive" part, which refers to a set of events happening during a certain period of time and providing aesthetic, dramaturgical and emotional elements, objects and attitudes ([NM00], [TYK01]) is still an early topic of research. Mixing such aesthetic ambiences with interactive virtual character augmentations [CMM*03] and adding dramatic tension has developed very recently these narrative patterns into an exciting new edutainment medium [LHM03]. With the interplay of a modern real-time framework for integrated interactive virtual character simulation, we can enhance the experience with full virtual character simulations.Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module10.2312/egt.20061065749-0867