Santos, Beatriz SousaDias, PauloMadeira, JoaquimM. Bronstein and M. Teschner2015-04-152015-04-152015https://doi.org/10.2312/eged.20151022In the last years a plethora of affordable displays, sensors, and interaction devices has reached the market, fostering the application of Virtual and Augmented Reality to many new situations. Yet, creating such applications requires a good understanding of the field and specific technical skills typically not provided by current Computer Science and Engineering education. This paper presents a graduate level course offered to MSc. Programs in Computer and Electrical Engineering which introduces the main concepts, techniques and tools in Virtual and Augmented Reality. The aim is to provide students with enough background to understand, design, implement and test such applications. The course organization, the main issues addressed and bibliography, the sensors, interaction devices and displays used, and a sample of the practical projects are briefly described. Major issues are discussed and conclusions are drawn.K.3.2 [Computers and Education]Computer and Information Science EducationComputer Science EducationI.3.7 [Computer Graphics]Three Dimensional Graphics and RealismVirtual and Augmented Reality"A Virtual and Augmented Reality Course Based on Inexpensive Interaction Devices and Displays10.2312/eged.2015102215-22