Houghton, MatthewSpoerer, KristianHunter, DavidSlingsby, Aidan2024-09-092024-09-092024978-3-03868-249-3https://doi.org/10.2312/cgvc.20241222https://diglib.eg.org/handle/10.2312/cgvc20241222We present an attempt to improve upon the construction of the most prevalent acceleration structure that is used in ray traced rendering techniques, the Bounding Volume Hierarchy. Our improvement is a novel technique for BVH construction called 'Edge-Based Bounding Volume Hierarchy'. This algorithm uses a hybrid top-down & bottom-up approach to improve performance for raytracing in large scenes, by up to 10x in some scenes.Attribution 4.0 International LicenseCCS Concepts: Computing methodologies → Ray tracingComputing methodologies → Ray tracingEBBVH: A Novel Method for Constructing Bounding Volume Hierarchies10.2312/cgvc.202412225 pages