Liu, YimingWang, JiapingXue, SuTong, XinKang, Sing BingGuo, Baining2015-02-232015-02-2320091467-8659https://doi.org/10.1111/j.1467-8659.2009.01569.xWe propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearance from one texture and distribution from the other. Texture splicing involves self-similarity search to extract the distribution, distribution warping, context-dependent warping, and finally, texture refinement to preserve overall appearance. We show a variety of results to illustrate this operation.Texture Splicing10.1111/j.1467-8659.2009.01569.x1907-1915