Plankensteiner, StefanieStoiber, ChristinaStoiber,ChristinaBoucher,MagdalenaKeck,MandyAmabili,LorenzoRaidou,Renata G.Filipov,VelitchkoOliveira,VictorSchetinger,VictorAigner,Wolfgang2025-05-262025-05-262025978-3-03868-290-5https://doi.org/10.2312/visgames.20251163https://diglib.eg.org/handle/10.2312/visgames20251163Drawagram is a card game based on creativity and interaction that explores the fundamental ideas behind the development of simple time-based data visualizations. Players create visualizations individually on a range of topics, following the guidelines provided by specific cards. The game encourages creativity and innovative thinking and motivates players to find and try different methods to visualize data successfully. By combining learning with gamification, Drawagram offers students, professionals, and educators a fun and accessible way to improve their data literacy.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Visualization design and evaluation methods; Applied computing → Interactive learning environments; Computing methodologies → Data visualization; Game design and developmentHuman centered computing → Visualization design and evaluation methodsApplied computing → Interactive learning environmentsComputing methodologies → Data visualizationGame design and developmentDrawagram: A Game-Based Learning Approach to Teach Time-based Data Visualization10.2312/visgames.202511636 pages