Hasenfratz, J-M.Lapierre, M.Sillion, F.Sabine Coquillart and Martin Goebel2014-01-272014-01-2720043-905673-10-X1727-530Xhttps://doi.org/10.2312/EGVE/EGVE04/147-156Real-time video acquisition is becoming a reality with the most recent camera technology. Three-dimensional models can be reconstructed from multiple views using visual hull carving techniques. However the combination of these approaches to obtain a moving 3D model from simultaneous video captures remains a technological challenge. In this paper we demonstrate a complete system architecture allowing the real-time (>A Real-Time System for Full Body Interaction with Virtual Worlds