De Toledo, RodrigoWang, BinLevy, Bruno2015-02-212015-02-2120081467-8659https://doi.org/10.1111/j.1467-8659.2008.01185.xGeometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a graphics processing unit (GPU) ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural level-of-detail (LOD) behaviour. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing.Geometry Textures and Applications10.1111/j.1467-8659.2008.01185.x2053-2065