Pra ák, MartinHoyet, LudovicO'Sullivan, CarolA. Bargteil and M. van de Panne2013-10-312013-10-312011978-1-4503-0923-31727-5288https://doi.org/10.2312/SCA/SCA11/287-294When animating virtual humans for real-time applications such as games and virtual reality, animation systems often have to edit motions in order to be responsive. In many cases, contacts between the feet and the ground are not (or cannot be) properly enforced, resulting in a disturbing artifact know as footsliding or footskate. In this paper, we explore the perceptibility of this error and show that participants can perceive even very low levelsof footsliding (<21mm in most conditions). We then explore the visual fidelity of animations where footskate has been cleaned up using two different methods. We found that corrected animations were always preferred to those with footsliding, irrespective of the extent of the correction required. We also determined that a simple approach of lengthening limbs was preferred to a more complex approach using IK fixes and trajectory smoothing.Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-DimensionalGraphics and Realism-Animation"Perceptual evaluation of footskate cleanup