Mateos, DiegoCarranza, LuisSusin, AntonArgudo, OscarMarco, JulioPatow, Gustavo2024-06-032024-06-032024978-3-03868-261-5https://doi.org/10.2312/ceig.20241139https://diglib.eg.org/handle/10.2312/ceig20241139Synthetic terrains play a vital role in various applications, including entertainment, training, and simulation. This work focuses on rocky terrains akin to those found in alpine environments, which contain many complex features such as sharp ridges, loose blocks, or overhangs that are often inadequately represented by standard 2D elevation maps. We propose a novel method based on a simplified simulation of mechanical erosion processes commonly observed in high-altitude terrains, in particular the weathering due to freeze-thaw cycles. The ultimate objective is to generate plausible rocky geometry from existing 3D models, as well as account for the temporal evolution due to these weathering processes. Additionally, we have developed an artist-friendly tool integrated as an add-on into Blender.Attribution 4.0 International LicenseCCS Concepts: Computer Graphics → Shape modeling; Physical simulationCCS ConceptsComputer Graphics → Shape modelingPhysical simulationSimulation of Mechanical Weathering for Modeling Rocky Terrains10.2312/ceig.202411399 pages