Szirmay-Kalos, LaszloMagdics, MilánTheisel, Holger and Wimmer, Michael2021-04-092021-04-092021978-3-03868-133-51017-4656https://doi.org/10.2312/egs.20211010https://diglib.eg.org:443/handle/10.2312/egs20211010An interesting way to explore curved spaces is to play games governed by the rules of non-Euclidean geometries. However, modeling tools and game engines are developed with Euclidean geometry in mind. This paper addresses the problem of porting a game from Euclidean to elliptic geometry. We consider primarily the geometric calculations and the transformation pipeline.Gaming in Elliptic Geometry10.2312/egs.202110105-8