Ameixa, RicardoMourato, FaustoMorais, JoãoMealha, Óscar and Madeira, Joaquim and Tércio, Daniel and Sousa Santos, Beatriz2021-06-182021-06-182021978-3-03868-153-3https://doi.org/10.2312/pt.20101198https://diglib.eg.org:443/handle/10.2312/pt20101198This document describes an infinite game called ClimbOn. The game concept is fairly simple and aims to be suitable for casual gamers that play for short periods, wanting an instant action system with direct and short challenges. The developed system does an automated procedural generation of content with difficult adjustments in order to keep levels challenging to the user and without compromising the final rank system.Casual gammingContent generationHuman factorsClimbOn – An infinite game with difficulty adjustment10.2312/pt.20101198293-294