Yoon, Seung-UkLim, Seong-JaeHwang, Bon-WooPark, Chang-JoonChoi, Jin SungTony Huang and Arindam Dey2017-11-212017-11-212017978-3-03868-052-9https://doi.org/10.2312/egve.20171368https://diglib.eg.org:443/handle/10.2312/egve20171368In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle irregular types of input textures of 3-D reconstructed face models using the proposed multi-projection texture generation technique. We automatically calculate exact pixel values of the frontal face region in the template texture map by finding correspondences between input and template 3-D models and textures, respectively. After matching tones of the frontal face region and the remaining parts, the final texture of a 3-D face model is successfully generated without manual editing or post-processing of textures.Computing methodologiesTexturingMesh modelsVirtual realityAutomatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications10.2312/egve.201713689-10