Lai, Kalin GuanlunWang, Guan-WenTing, YiWang, Heng-HaoLai, Hsuan-TungChang, Zhe-ChengChiang, Po-HungPan, Tse-YuChristie, MarcHan, Ping-HsuanLin, Shih-SyunPietroni, NicoSchneider, TeseoTsai, Hsin-RueyWang, Yu-ShuenZhang, Eugene2025-10-072025-10-072025978-3-03868-295-0https://doi.org/10.2312/pg.20251312https://diglib.eg.org/handle/10.2312/pg20251312This paper presents a novel interactive system that combines Wotagei culture and virtual reality (VR), with the aim of providing an immersive training platform for beginners and experienced dancers. Despite the growing popularity of Wotagei, current training resources are limited. To address this gap, the system integrates intuitive gaming elements from popular rhythm games, motion capture technology, and interactive virtual environments, facilitating effective learning. By leveraging VR's immersive capabilities, the system significantly enhances user engagement, providing a culturally authentic and accessible platform for mastering Wotagei.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Interaction paradigms; Virtual RealtyHuman centered computing → Interaction paradigmsVirtual RealtyWotaBeats: Avatar-based Rhythm Interaction Applied Wotagei in Virtual Reality Experience10.2312/pg.202513122 pages