Lawrence, Louise M.Hart, Jonathon DerekBillinghurst, MarkTony Huang and Arindam Dey2017-11-212017-11-212017978-3-03868-052-9https://doi.org/10.2312/egve.20171383https://diglib.eg.org:443/handle/10.2312/egve20171383We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. We created a prototype that can be used as the basis of a city simulation game that can be played on the floor of any room space, but the approach could also be used for many other applications.CSS Concepts Humancentered computingMixed / augmented reality Computing methodologiesMixed / augmented reality Information systemsMultimedia content creationHolo Worlds Infinite: Procedural Spatial Aware AR Content10.2312/egve.2017138339-40