Gutekunst, MatthiasGeuss, MichaelRauhoeft, GregStefanucci, JeanineKloos, UweMohler, BettyTakuya Nojima and Dirk Reiners and Oliver Staadt2014-12-172014-12-172014978-3-905674-65-11727-530Xhttps://doi.org/10.2312/ve.20141358https://diglib.eg.org/handle/10.2312/ve.20141358.009-012This paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a custom augmented reality Oculus Rift hardware and software prototype also described in this paper. The results show a consistency with previous research demonstrating that the presence of a visual body influences height estimates, just as it has been shown to influence distance estimates and affordance estimates.H.5.1 [Information Interfaces and Presentation]Multimedia Information SystemsArtificialaugmentedand virtual realitiesShort Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift