Keating, BrettMax, NelsonDani Lischinski and Greg Ward Larson2014-01-272014-01-2719993-211-83382-X1727-3463https://doi.org/10.2312/EGWR/EGWR99/197-212This paper presents an efficient algorithm for filtering multi-layer depth images (MDIs) in order to produce approximate penumbras. The filtering is performed on a MDI that represents the view from the light source. The algorithm is based upon both ray tracing and the z-buffer shadow algorithm, and is closely related to convolution methods. The method s effectiveness is demonstrated on especially complex objects such as trees, whose soft shadows are expensive to compute by other methods. The method specifically addresses the problem of light-leaking that occurs when tracing rays through discrete representations, and the inability of convolution methods to produce accurate self-shadowing effects.Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images