Spierling, UlrikeBitter, Jessica L.Kräuter, NouraLiu, YuCorsini, MassimilianoFerdani, DanieleKuijper, ArjanKutlu, Hasan2024-09-152024-09-152024978-3-03868-248-62312-6124https://doi.org/10.2312/gch.20241271https://diglib.eg.org/handle/10.2312/gch20241271This Poster (accompanying demos) presents an overview of creative approaches and considerations in the design research process of exploring different feelings of immersion and presence through Augmented Reality with headmounted devices in a museum. It shows ongoing work in the EU-funded project LoGaCulture (Locative Games in Cultural Heritage), in particular in the practical research that develops case studies for a Natural History museum. We summarise design criteria, concepts and prototypical implementations regarding the qualities of presence, playfulness and usability.Attribution 4.0 International LicenseCCS concepts: Human-centered computing → Mixed / augmented reality; User interface design; Interface design prototypingCCS conceptsHuman centered computing → Mixed / augmented realityUser interface designInterface design prototypingCreating Location-based Visual Presence Experiences for Museums with Immersive Technology10.2312/gch.202412713 pages