Rudolf, Marcin J.Raczkowski, Jacek2015-02-162015-02-1620001467-8659https://doi.org/10.1111/1467-8659.00394This paper presents a volumetric animation technique for modeling the turbulent motion of very dense and turbulent smoke such as one coming from a steam engine. A new method of the wind field generation is proposed. Gas motion is determined by the integration of two independent vector layers. The first one is a combination of flow primitives and the second is created by stochastically generated turbulence. Special attention is taken of the proper construction of the turbulent layer. For the visualization purposes a simple volume raytracer is applied. Many light sources are taken into account to achieve photorealistic effects. Finally some interesting animations are overviewed. Computation times for a PC Pentium 200 and an SGI O2 workstation are compared to demonstrate the high efficiency of the method.Modeling the Motion of Dense Smoke in the Wind Field10.1111/1467-8659.0039421-29