Klimenko, S.V.Kochin, V.N.Samarin, A.V.C.E. Vandoni2015-09-292015-09-2919851017-4656https://doi.org/10.2312/eg.19851035A pipeline approach is suggested for building up presentation graphics systems from modules performing elementary transformations of graphics objects. Different ways of composing pipelines are discussed which allow the minimal system configuration and the best use of graphics hardware capabilities. It is shown that the pipeline model of a virtual graphics device yields drivers, minimal in size and simple to implementation.PIPELINE APPROACH FOR BUILDING THE PRESENTATION GRAPHICS SYSTEMS10.2312/eg.19851035