Jalan, PriyanshDingliana, JohnAbey CampbellClaudia KrogmeierGareth Young2023-12-042023-12-042023978-3-03868-236-31727-530Xhttps://doi.org/10.2312/egve.20231340https://diglib.eg.org:443/handle/10.2312/egve20231340In this poster, we explore a novel approach to improve the spatial perception of embedded virtual objects in a mixed reality environment by manipulating the material appearance of real objects. Addressing the challenge of establishing a perceptually robust connection to the real world in situated visualizations, our approach provides a means for seamlessly integrating virtual objects with their real-world counterparts. This approach, which we refer to as glass phantom rendering, aims, in particular, to improve the perception of containment, emulating the characteristics of real-world glass-encased exhibits in museums. Visual results from our proof-of-concept implementation demonstrate an enhanced perception of virtual objects being embedded inside real-world objects, setting the stage for further exploration to optimize and more deeply explore this and other similar effects in future work.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Visualization; Computing methodologies → Mixed / augmented reality; PerceptionHumancentered computing → VisualizationComputing methodologies → Mixed / augmented realityPerceptionInteractive X-Ray Vision Mediated Reality10.2312/egve.2023134027-282 pages