Franke, Ingmar SteffenZavesky, MartinDachselt, RaimundBernd Froehlich and Roland Blach and Robert van Liere2014-01-312014-01-312007978-3-905673-64-7https://doi.org/10.2312/PE/VE2007Short/117-120Virtual environments and user interfaces in general can be improved by using the concept of Perceptual Realism, e.g. by means of non-photorealistic rendering techniques. The approach presented here follows a different path by reducing perceived geometric distortions, which typically occur for spherical objects while rendering scenes with a large angle of view. Learning from painting, we adopt the Renaissance painters principle of using multiperspective views and propose a perspective correction technique to overcome the mentioned problem. With it, three-dimensional transformations directly modify the geometry of particular objects within a scene to countervail their distortion during the rendering process. The approach results in an improved perceptual realism of the rendered images.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation Viewing algorithms I.3.6 [Computer Graphics]: Methodology and Techniques I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismLearning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism