Monahan, T.McArdle, G.Bertolotto, M.Jean-Jacques Bourdin and Hugh McCabe2014-01-262014-01-2620051017-4656https://doi.org/10.2312/Conf/EG2005/Education/033-040Today, the use of e-learning is common place. E-learning courses are now becoming prevalent on the Internet. They offer students great flexibility as well as a wide range of subjects. Traditionally the majority of these courses provide learners with text-based material and allow them to contact the course tutor via email. Virtual Reality (VR) has a lot to offer the e-learning paradigm. 3D virtual worlds can give people a sense of belonging and, as they mimic the real world, they are a natural way to access information. This paper describes CLEV-R, a collaborative learning environment with Virtual Reality. This environment uses VR and multimedia to deliver learning material to students in a stimulating and motivating manner. By using a suite of communication tools, students can learn, collaborate and socialise on line.Categories and Subject Descriptors (according to ACM CCS): K. 3. 1 [Computing Milieux]: Computer Uses in Education: Distance Learning, K. 3. 1 [Computing Milieux]: Computer Uses in Education: Collaborative LearningUsing 3D Graphics for Learning and Collaborating Online