Gu, GibeomKim, DuksuMadeiras Pereira, João and Raidou, Renata Georgia2019-06-022019-06-022019978-3-03868-088-8https://doi.org/10.2312/eurp.20191150https://diglib.eg.org:443/handle/10.2312/eurp20191150We present a novel GPU ray-casting algorithm for volume rendering unstructured grid data. We employ the per-pixel intersection list to guarantee accurate results for non-convex meshes. For efficient memory access for the lists on the GPU, we represent the intersection lists for all faces as an array. To increase ray-coherency in a thread block and improve memory access efficiency, we propose an image-tile based ray distribution method. Also, we found that a prior approach using a per-thread local buffer to reduce redundant computation is not proper for recent GPUs. Instead, we use an on-demand calculation strategy that achieves much better performance even when it allows duplicate computation. With a GPU, our method achieved up to 36.5 times higher performance for the ray-casting process, and 18.1 times higher performance for the entire volume rendering, compared with the Bunyk algorithm using a CPU core. Also, our approach showed up to 8.2 times higher performance than a GPU-based cell projection method while generating more accurate rendering results.Accurate and Memory-Efficient GPU Ray-Casting Algorithm for Volume Rendering Unstructured Grid Data10.2312/eurp.2019115077-79