Jr., Joseph J. LaViolaForsberg, Andrew S.Huffman, JohnBragdon, AndrewRobert van Liere and Betty Mohler2014-01-272014-01-272008978-3-905674-06-41727-530Xhttps://doi.org/10.2312/EGVE/EGVE08/111-118We present an experimental study that explores how head tracking and stereo viewing affect user performance when rotating 3D virtual objects using isomorphic and non-isomorphic rotation techniques. Our experiment com- pares isomorphic with non-isomorphic rotation utilizing four different display modes (no head tracking/no stereo, head tracking/no stereo, no head tracking/stereo, and head tracking/stereo) and two different angular error thresh- olds for task completion. Our results indicate that rotation error is significantly reduced when subjects perform the task using non-isomorphic 3D rotation with head tracking/stereo than with no head tracking/no stereo. In addition, subjects performed the rotation task with significantly less error with head tracking/stereo and no head tracking/stereo than with no head tracking/no stereo, regardless of rotation technique. The majority of the subjects tested also felt stereo and non-isomorphic amplification was important in the 3D rotation task.Categories and Subject Descriptors (according to ACM CCS): H.5.2 [Information Interfaces and Presentation]: User Interfaces - Evaluation/MethodologyThe Influence of Head Tracking and Stereo on User Performance with Non-Isomorphic 3D Rotation