Bekaert, PhilippeSbert, MateuHalton, JohnP. Debevec and S. Gibson2014-01-272014-01-2720021-58113-534-31727-3463https://doi.org/10.2312/EGWR/EGWR02/125-134This paper describes a new acceleration technique for rendering algorithms like path tracing, that use so called gathering random walks. Usually in path tracing, each traced path is used in order to compute a contribution to only a single point on the virtual screen. We propose to combine paths traced through nearby screen points in such a way that each path contributes to multiple screen points in a provably good way. Our approach is unbiased and is not restricted to diffuse light scattering. It complements previous image noise reduction techniques for Monte Carlo ray tracing. We observe speed-ups in the computation of indirect illumination of one order of magnitude.Accelerating Path Tracing by Re-Using Paths