Massidda, MarcelloBordignon, AliceFabbri, FrancescaNori, RaffaellaPiccardi, LauraTravaglini, LauraVeggi, ManuelePescarin, SofiaCorsini, MassimilianoFerdani, DanieleKuijper, ArjanKutlu, Hasan2024-09-152024-09-152024978-3-03868-248-62312-6124https://doi.org/10.2312/gch.20241261https://diglib.eg.org/handle/10.2312/gch20241261The increasing role of Virtual Reality in psychology introduces new methods for replicable experiments and enhances techniques for analysing human behaviours. Despite the technological advancements, a flexible and user-friendly approach for researchers and psychologists is still lacking, making it challenging to meet their specific needs and requirements. This paper describes the design, development and testing of a prototype for configuring and managing experiments in virtual sessions in cultural 3D spaces. The prototype represents the first version of a future tool dedicated to the planning of assessment sessions in Virtual Heritage environments. To test this prototype we have used the Digital Twin of a physical Exhibition dedicated to Aldrovandi.Attribution 4.0 International LicenseCCS Concepts: Applied computing → Psychology; Arts and humanities; Human-centered computing → Virtual realityApplied computing → PsychologyArts and humanitiesHuman centered computing → Virtual realityTowards an Experiment Planner for Cognitive Studies in Virtual Heritage Environments. A Pilot Study.10.2312/gch.202412615 pages