Lefevere, V.Karpf, S.Chaillou, C.Meriaux, M.A. Kaufman2014-02-062014-02-061991--https://doi.org/10.2312/EGGH/EGGH91/054-073The goal of the I.M.O.G.E.N.E. project is to define a real time graphics system. We focus on true real time display, images being computed at frame rate, i.e 50 (or 60) times a second. The I.M.O.G.E.N.E. machine uses no frame buffer. We use a massive object parallelism; the graphics module is made of a large number of object-processors, each one handling one graphics primitive at pixel rate in raster-scan order. Shading computations are made in a deferred shading processor using Phong's method. After a brief presentation of Object-Oriented Architectures,we present new details about the hardware implementation of our Object Processors, and describe for the first time the shading processor.The I.M.O.G.E.N .E. Machine: Some Hardware Elements