Novalbos, MarcosSánchez, AlbertoSilva, F. and Gutierrez, D. and Rodríguez, J. and Figueiredo, M.2021-06-182021-06-182021978-3-03868-152-6https://doi.org/10.2312/pt.20111144https://diglib.eg.org:443/handle/10.2312/pt20111144Higher resolution meshes should be used in graphics applications to make them as realistic as they can. However, they imply a high computational. Several approaches have been built to solve collision detection, although most of them do not take into account this feature. This paper presents a scalable parallel algorithm for collision detection designed for working with high resolution meshes. The algorithm is based on distributed memory architectures taking advantage of their benefits and overcoming their drawbacks.I.3.1 [Computer Graphics]Parallel processing)Parallel Collision Detection Oriented to Distributed Memory Architectures for High-Resolution Meshes10.2312/pt.20111144157-160