Su, TongkuiZhang, YanZhou, YuYu, YaoDu, SidanFu, Hongbo and Ghosh, Abhijeet and Kopf, Johannes2018-10-072018-10-072018978-3-03868-074-1https://doi.org/10.2312/pg.20181288https://diglib.eg.org:443/handle/10.2312/pg20181288We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static cloth simulation. In local driving, feature points of clothing will be handled between two consecutive frames. And then we apply static cloth simulation for a specific frame. Both parts are ecxuted in an entire parallel way. In practice, our system achieves real-time virtual try-on using a depth camera to capture the moving body model and meanwhile, keeps high-fidelity. Experimental results indicate that our method has significant speedups over prior related techniques.Computing methodologiesPhysical simulationGPU-based Real-time Cloth Simulation for Virtual Try-on10.2312/pg.201812881-2